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2025/2(41)
special issue


Scientific practical conference
of graduate students
and young scientists

ARTS AND CULTURE SCIENCES:
ADVANCED RESEARCH

Moscow, 2025, 22-23 January

Part 1


REPORTS


Bazhenova I.

Synthesis of genres in theatrical arts (on the example of the Musical theatre ‘On Basmannaya’)


Berezina N.

Best practices for the implementation of modern measures for the preservation, use and popularization of cultural heritage
in the Vologda region


Borsukovskaya G.

The cultural system of the indigenous population of the Canary islands as a relic of Neolithic culture


Borunov S.

Specifics of commemoration
of the events of the Crimean front
of the Great Patriotic war in fiction cinematography of the Stalin and Khrushchev periods of the USSR (1944–1964)


Valkova I.

Testing of individual methods
for removing dirt from the surface
of furniture without a finishing coating


Garafutdinov D.

The period of formation of the Chekhov International theater festival as a new theatrical institution


Kostin N.

Regional сultural and information policy: challenges and prospects


Orlov S.

Artificial intelligence and determining the authorship of electronic texts
as a cultural problem


Talovin K.

Cultural potential of archaeological metal finds


Chebykin D.

The specifics of the implementation of soft power in foreign cultural policy (USA, China and Russia
for examples)




Publ. 06/05/2025


Archives

DOI 10.34685/HI.2022.37.70.004

Ovchinnikov V.

The phenomenon of computer games: the historiographical aspect

Abstract. The article considers the representation of the phenomenon of computer games as one of the types of auditory-visualized arts, the peculiarities of its perception and analysis on the example of those historiographical traditions that have developed in the field of English-speaking and Russian-speaking segments of cultural science. In addition, the framework of those philosophical connotations that are applicable when considering virtualized game content, characterized, among other things, as a special type of text - cybertext, is outlined. The author pays attention to the possibility of considering the space of a computer game as a specific form of simulation of the historical process.

Key words: game universe, cybertext, media, video games, procedural rhetoric.

Ovchinnikov Vladimir Mikhailovich
PhD in History, Associate Professor,
Smolensk Regional Institute for the Development of Education (Smolensk)
Email: Benkey1985@yandex.ru

Published: The Heritage Institute Journal, 2022/4(31)

Url: http://nasledie-journal.ru/en/journals/550.html


Founder

Likhachev Russian Research
Institute for Cultural
and Natural Heritage

Publisher

Likhachev Russian Research
Institute for Cultural
and Natural Heritage

Certificate

of the Mass information media
registration:
ЭЛ № ФС 77–60211,
date: 17.12.2014


Frequency

4 issues per year

Published on-line only


PARTNERS


Journal of Cultural Research



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